Archive for the ‘virtual worlds’ Category

Second Skin – film about Virtual Worlds

Friday, September 18th, 2009

Intro

Those who’ve met me know I can bore for England on Second Life – e.g. people laugh when they hear my SL avatar is called Tandoorichicken Masala.

You might have seen this summary of virtual world-related posts (on this blog) I put together recently. I really should check out some other virtual worlds, but for now, for me, it’s SL.

Second Skin

Can’t remember where I read about this, but I came across a reference to Second Skin, a documentary film about Virtual Worlds:

Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted. From individuals struggling with addiction to couples who have fallen in love without meeting; from disabled players whose lives have been given new purpose to gold farmers, entrepreneurs and widows, Second Skin opens viewers’ eyes to a phenomenon that may permanently change the way human beings interact.

In March 2008, Second Skin premiered opening night of SXSW. Without any news of a theatrical or DVD release, Second Skin landed extensive coverage in Newsweek, NPR, Wired, BBC, The Dr. Phil Show, Boston Globe, Variety and dozens of other major media outlets. Second Skin was also voted the #4 Documentary of 2008 by internet juggernaut Ain’t It Cool News.

This August, Second Skin will become the first widely released movie about virtual worlds- a movie for the 50 million gamers who spend most of their time in virtual worlds, and all those curious to understand this phenomenon.

[btw slightly peeved that I was at SXSW and missed it!]

Trailer

Eye-opening – even for a trailer! Looks like a balanced view of the whole phenomenon.

Potential Christmas present?

If anyone would like to buy this for me for Christmas, here is the link ;-D :

GameHorizon feedback #gh09

Thursday, July 9th, 2009

My impressions

I thought I should write up my thoughts re my recent attendence at GameHorizon:

  • It seems pretty clear that the Computer Games industry is a major success story
    • Apparently making more money than film & music [although all I can find on Google are rather dodgy get-rich-quick schemes which refer to this…!]
    • What I *did* find was a report from back-end of 2008, quoted here and here, saying “Verdict research predicts gaming will become the UK’s premier leisure activity before 2009”
  • But it seems to be in ‘stealth mode’ in terms of profile
    • There have been various controversies about computer games – which are set out in this section from Wikipedia
    • Reminds me of my MBA paper on Microsoft & Public Affairs paper [which I should publish]
      • The nub of this was that Bill didn’t take politics seriously until he found his competitors were using their political connections as a business strategy
  • Also is on the cusp of convergence of various positive technological trends
    • 3D & virtual worlds
    • Serious Games
  • Favourite sessions
    • Sneaking in the Back Door to become an AAA Multiplatform Studio‘ Sponsored by Game Republic – Paul Wedgwood, CEO and Game Director, Splash Damage Ltd.
    • ‘Separating Fact from Fiction: the Future of Digital Distribution’ – Roger Walkden, CEO, AWOMO
    • ‘Development Opportunities in PlayStation Home’ Peter Edward, Director, PlayStation Home Platform Group
    • Panel Discussion: ‘Game Exposure – The naked truth about marketing your self published IP’ Sponsored in partnership by BAFTA and Northern Film + Media.
    • [that’s enough – Ed.]
  • Pretty reasonable games industry in the UK, also in Europe
  • Cutting edge stuff going, which I have highlighted in my list of favourite sessions
    • What struck me was the the Social Media / online component that many companies are only now discovering seems to be standard operating procedure for the games industry – as Paul Farley (Managing Director, Tag Games) explained.

I met some good people & am following up various business opportunities. This was an eye-opener for me, and I expect to see the Games industry as part of a major convergence of computing trends in the home.

Live bloggging info

If you would like to read my live blogging notes from the conference, please see this summary page.

UPDATE: Interesting interview with Ian Livingstone of Eidos re GH

GameHorizon live-blog #8: ‘Round Up’ & Closing Comments

Wednesday, June 24th, 2009
  • ‘Round Up’ – Ian Livingstone
  • Closing Comments – Carri Cunliffe

GameHorizon live-blog #6: ‘Future of Digital Distribution’; ‘Future Technologies’; ‘PlayStation Home’

Wednesday, June 24th, 2009
  • ‘Separating Fact from Fiction: the Future of Digital Distribution’
    • Roger Walkden, CEO, AWOMO
  • ‘Future Technologies’
    • Steve Clayton, Microsoft
  • ‘Development Opportunities in PlayStation Home’
    • Peter Edward, Director, PlayStation Home Platform Group

UPDATE – I’m publishing the first bit of this session as a bulleted list, as the CIL service was offline to begin with…

    ‘Separating Fact from Fiction: the Future of Digital Distribution’ – Roger Walkden, CEO, AWOMO

    Pasted from <http://www.gamehorizonconference.com/programme/index2.php>

  1. In ten years time, who here thinks that the majority of games will be sold digitally?
    • Big show of hands…
  2. Quote
    • Dan DeMatteo – Gamestop –
    • Someone from BT
    • "Digitally delivered videogames will hit the mainstream before digital film"
  3. Example
    • 15-20 million copies of Crysis downloaded globally in 2008
    • EA said they had sold 1 million copies, so you could argue that age of download has already arrived
  4. Bejeweled
    • 350m downloads
    • 50m on mobile
    • 25m copies sold – 100% legal
  5. So when will *core* games be *sold* using digital download
  6. Call of Duty 1 was 1.4Gb download – therefore average time to download this game in 02 took 6 hours
    • CoD was 9hr+ download because it was 4Gb
    • CoD was 8Gb, and took 6hr+ for download because of faster download speed
  7. Roger talks about a Technology gap
    • Size of the download is always bigger than the speed of the download
    • Infrastructure doesn’t keep up with game development
  8. Deliver the whole game in one slug over the wire is how things are done now
    • This is changing
    • e.g. OnLive – use very big datacenter e.g. Google
  9. AWOMO
    • Give the consumer what they need to play the game, and give them other stuff later
    • e.g. YouTube – you have to wait for the video to arrive before you can see it – e.g. Streaming
    • For 8Gb game, you will get in 20 minutes enough to be able to start playing CoD, and rest is downloaded whilst you have started playing it
  10. Back to the
    • Illegally, download for games tipping point was reached ages ago
    • For casual games it has also tipped
    • For MMOs this has happened
    • So, question is when *legal* downloads will happen
  11. Question: what years saw the world’s first IP / rights management dispute?
    • 557AD – e.g. St Columba was asked to copy Abbot Finnian’s Psalter
      • Ended up in a battle where 3k people were killed
    • In 1436, Gutenburg brought in industrial printing
    • 1662 – Licensing Act
    • In-built rights management – 1877 & the Phonograph (you couldn’t copy it)
  12. 1928, the audiotape was invented, so you could copy anything
  13. Ownership of entertainment does not reside in the product itself – it’s a licence to…
    • DRM simply protects the IP holder

GameHorizon live-blog #4: ‘Survival of the fittest’; & ‘next Evolution in casual MMOPGs’

Tuesday, June 23rd, 2009
  • Panel discussion: ‘Survival of the fittest’
    • Chaired by Jamil Moledina (Outreach Director, EA Partners, Electronic Arts) with
    • Darren Jobling (Business Development Director, Eutechnyx),
    • Mark Rein (Vice President, Epic Games),
    • Conor Sheridan (FX Dealer Manager, Custom House),
    • Robert Bond (Head of IP, Technology and Commercial, Speechly Bircham),
    • Alex Carter-Silk (Partner, IP, Technology and Commercial, Speechly Bircham)
  • ‘The next Evolution in casual massively multiplayer online games’
    • Chris Bergstresser, CEO Vector Entertainment

GameHorizon live-blog #1: Welcome; Introduction; & Session 1 on persistent online games

Tuesday, June 23rd, 2009
  • Welcome to GameHorizon Conference
    • Carri Cunliffe, Conference Director
  • Introduction
    • Ian Livingstone – Host and Life President of Eidos
  • Session 1: ‘Building a persistent online game, and everything that goes with it’
    • David Jones, CEO and Creative Director, Realtime Worlds.

SCL at GameHorizon conference

Monday, June 22nd, 2009

If you’re looking for the live-blog sessions I’m doing at the GameHorizon conference, use the info in these boxes to tune in on whichever session is live (or passed).

More info to be had on live-blogging etc. via this post.

Justin in Virtual Worlds

Friday, June 19th, 2009

I was thinking that my activities relating to Virtual Worlds are beginning to bear fruit, in that I can go to business development meetings with potential clients and be able to talk VWs with credibility.

I’m blowing my own trumpet here [er, I think that’s called Marketing – Ed.], but hopefully you will find the list of posts I’ve done on VWs useful:

This post from my personal blog has an amusing take on how much time people can spend in-world… ;-)

I’ve also uploaded photos from my times in-world to Flickr, which you can flick through below. n.b. the human character at the centre (in various guises) is Tandoorichicken Masala, my personal avatar; the fox-like ‘furry’ is Fujitsu Infinity, my work av when I was at Fujitsu.

SCL joins NEESPR!

Wednesday, June 17th, 2009

A post to announce that Souter Consulting Limited has joined the North East Service Provider Register. Quick quote from the e-mail:

Dear Justin,

I am pleased to tell you that you have now achieved Full NEESPR approval. Your NEESPR Pin number is 12640. You may be asked for this pin number in the future by a broker.

NEESPR describes itself as:

… a regional register of service providers that can provide business development solutions to the north east business community. This is the only register being used by all Business Link Brokers to impartially source provision for their clients. Use of the NEESPR is also extending to other business support organisations in the region.

I was having a bit Google search re what others were saying about their membership of NEESPR. So, being in a hurry, and finding that Octopus Media Ltd had summarised the situation rather nicely, I’m quoting them saying that they’re:

[…] an approved supplier on the North East England Service Provider Register (NEESPR). This means we can help you take advantage of government funding which is available for North East businesses, including those based in Tyne & Wear, Northumberland and County Durham.

Applicants to the register are assessed and approved to ensure they are able to provide a high level of service to referred customers. High standards in both customer service and the quality of our work are required to ensure continued inclusion on the NEESPR register.

Funding is available for both start ups and existing business’ and can help pay for web development, web design, brand identity, logo design, print design, marketing, and search engine optimisation.

The availability of funding changes all the time and up to date information can be obtained directly from your local Business Link branch.

Good points, all of them! btw I’ve quoted Octopus & credited them because I’ve seen a couple of different companies who seem to be sharing very similar wordings [but different from the above]. Best pay credit where it’s due… ;-)

So, if you are looking for assistance around

  • Social Media strategy & fulfilment (e.g. how can I use blogging & Twitter for my business?)
  • Document, Information & Knowledge Management, and using collaborative technologies in general
  • Management of Change to help your people adapt to new technologies & new ways of working / thinking
  • Cloud computing strategy
  • High-level technical strategy for SMEs
  • Leading-edge tools like Virtual Worlds or those to support innovation

- please get in touch!

Visit to D|Lab, Institute of Digital Innovation

Wednesday, June 10th, 2009

Last week I was lucky enough to visit Philip McClenaghan and Dan Riley at D|Lab:

a multi-disciplinary team of designers, researchers and digital specialists located within the Institute of Digital Innovation (IDI) which, in addition to developing product and service innovations for a range of industry clients, works extensively with business partners wishing to explore the potential of virtual worlds on the internet.

It was a very interesting meeting, and good to get reinvigorated about Virtual Worlds etc.! :-)

From my notes, & as I understand it:

  • D|Lab is a commercial venture, and it is developing a next generation VW platform which they plan to release later this year
  • They created Meta-Mole as a comparative database of virtual worlds platforms
  • I think Dan mentioned this Frost & Sullivan report which quoted a 465% rise in productivity [would be great to get a link to this]
  • D|Lab is interested in being able to import CAD & 3ds Max files / diagrams
  • They also mentioned the move to more commercial applications for VWs, e.g. Twinity
  • We discussed who’s doing what with VWS in the Region
  • In terms of how D|Lab differentiates itself:
    • Strong R&D activities
    • Developing applications & technology for VWs
    • As well as VW builds etc.
  • Re Machinima
    • Dan was able to confirm that D|Lab is able to produce Machinima
    • We discussed Pixel Palace – this is the link to the Tyneside Event, although I can’t remember the names of the presenters
    • UPDATE: Bill Thompson has tweeted:

@justingsouter Moviestorm crew – Hugh Hancock and Johnnie Ingram – are the machinima dudes you are looking for :-)

  • Working together
    • The potential business opportunity is for me / SCL to act as an informed & impartial recommender for those interested in Virtual Worlds to builders like D|Lab.
    • Clearly, being able to articulate what VWs, why people should care, what the benefits are etc. would be my stock-in-trade.

And that’s it really. :-D