interesting

Barcamp North East 2 feedback #bcne2

June 5, 2009

This post is about my experience at the Barcamp held immediately after Thinking Digital, at the Centurion Bar in central Newcastle upon Tyne. I didn’t know what to expect from the day, but I thought it would be interesting to go along and test-drive the whole experience. I had a nebulous idea that Barcamps were [...]

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#RSCN09 – Learning in Virtual Worlds conference: my thoughts

April 22, 2009

This post is my immediate feedback from the event at the University of Sunderland yesterday, details of which are here. A great opportunity to find out more about Virtual Worlds, the issues involved and how best to use them. Also some excellent advice about how to help those in your organisation wishing to exploit VWs [...]

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Real Needs – Virtual Solutions

April 21, 2009

Full title of this session was “Real Needs – Virtual Solutions: how can Virtual Worlds enable us to deliver more inclusive learning experiences?”, and delivered by Dr Simon Ball. My interest relates to previous posts here about Locked In Syndrome. Real Needs â?? Virtual Solutions Technorati Tags: inclusive learning,virtual worlds,second life,schizophrenia,autism,asberger’s syndrome,DDA,upside

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At Creative Arts in Second Life session with AngryBeth Shortbread

April 21, 2009

This was an interesting and accomplished introduction to building in Second Life by Annabeth Robinson. The tools are clearly sophisticated and it was tantalising to see what could be achieved, and daunting at the same time in terms of a steep learning curve. At Creative Arts in Second Life session with AngryBeth Shortbread Technorati Tags: [...]

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My views & feedback on SXSW

April 14, 2009

This post sets out my observations of the South by South West (SXSW) interactive festival (http://sxsw.com/interactive), in March 2009. I attended as Ambassador to Thinking Digital (http://thinkingdigital.co.uk/). Reflections Overall, it was a fantastic experience, not overwhelming I don’t tend to overdo things, so didn’t "burn the candle at both ends" too much! I found it [...]

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Are Virtual Worlds a Refuge from the Recession?

March 17, 2009

PRESENTERS Lauren Bigelow – WeeWorld Maura Welch – WeeWorld DESCRIPTION Virtual worlds could be recession-proof because the economy won’t change the fundamental desire users have to evolve their identities and express themselves creatively. Virtual worlds allow this in ways never before possible. Some claim that virtual worlds are in a recession, based on low currency [...]

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Are Women Taken More Seriously On The Web?

March 16, 2009

PRESENTERS * Blagica Bottigliero – Edelman * Karen Chu – PlayFirst Inc * Laura Roeder – roederstudios.com * Carly Kocurek – University of Texas at Austin DESCRIPTION Women used to have to get our foot in the door THEN prove that we deserved to be there. With blogging and social networking, we’re now able to [...]

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Is Spec Work Evil? The Online Creative Community Speaks

March 15, 2009

PRESENTERS Mike Samson – crowdspring.com David Carson – davidcarsondesign Jeff Howe – Wired Magazine Jeffrey Kalmikoff – skinnyCorp/Threadless Jeremiah Owyang – Forrester DESCRIPTION The ‘no-spec’ movement has long held sway in the design community but the web has created a new model for design that allows a freer exchange of ideas and inspiration, and more [...]

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Transatlantic Troubleshooting: Getting into Europe’s New Media Market

March 14, 2009

Live blogging session, flying the flag for the Brits (any other European peeps on the panel?) PRESENTERS Mike Butcher – TechCrunch Mike Teasdale – Chinwag/Harvest Digital Stewart Townsend – Sun Microsystems Aleks Krotoski – Chinwag/UKTI Nigel Eccles – Hubdub.com DESCRIPTION The European market with over 500 million citizens is an enormous single market, with the [...]

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That Doesn’t Suck! Inspiring Creativity With Spore

March 13, 2009

A post about the game ‘Spore’, using Live Blogging tool – CoverItLive PRESENTERS Caryl Shaw – Maxis DESCRIPTION Spore took the concept of creating and sharing User-Generated Content in video games a step farther than any other game. The creation of multiple in-game editors that were easy (and fun) to use and the sharing of [...]

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