games

GameHorizon live-blog #2: The best things in life are free

June 23, 2009

‘The best things in life are free’ Rick Gibson, Games Investor: How freemium is transforming the world of online games Panel discussion: ‘The best things in life are free’ Chaired by Rick Gibson (Games Investor) with David Jones (Creative Director and CEO,Realtime Worlds), Sarah Bryan (Director of Production, Jolt), Paul Mayze (CEO, Mounmental Games), Simon [...]

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GameHorizon live-blog #1: Welcome; Introduction; & Session 1 on persistent online games

June 23, 2009

Welcome to GameHorizon Conference Carri Cunliffe, Conference Director Introduction Ian Livingstone – Host and Life President of Eidos Session 1: ‘Building a persistent online game, and everything that goes with it’ David Jones, CEO and Creative Director, Realtime Worlds. GameHorizon: Building a persistent online game, and everything that goes with it Technorati Tags: metaverse,technology,north east [...]

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SCL at GameHorizon conference

June 22, 2009

If you’re looking for the live-blog sessions I’m doing at the GameHorizon conference, use the info in these boxes to tune in on whichever session is live (or passed). More info to be had on live-blogging etc. via this post. Technorati Tags: virtual worlds,metaverse,north east england,technology,interesting,ideas,gateshead,gamehorizon,games,business This work is licensed under a Creative Commons Attribution [...]

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Curating the Crowd-Sourced World

March 14, 2009

PRESENTERS Jen Bekman – Jen Bekman Projects | 20×200 Paddy Johnson – Art Fag City Nion McEvoy – Chronicle Books Dustin Hostetler – skinnyCorp Gina Trapani – Lifehacker.com DESCRIPTION With all the stuff we weed through online, good filters are crucial. Who’s best-suited to determine what’s best, curators or the crowd? People have their religion [...]

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That Doesn’t Suck! Inspiring Creativity With Spore

March 13, 2009

A post about the game ‘Spore’, using Live Blogging tool – CoverItLive PRESENTERS Caryl Shaw – Maxis DESCRIPTION Spore took the concept of creating and sharing User-Generated Content in video games a step farther than any other game. The creation of multiple in-game editors that were easy (and fun) to use and the sharing of [...]

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