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	<title>Comments on: Q&amp;A session, summary to Learning in Virtual Worlds conference</title>
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	<link>http://souterconsulting.eu/2009/04/21/qa-session-summary-to-learning-in-virtual-worlds-conference/</link>
	<description>Helping Customers maximise the return on their Technology investments</description>
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		<title>By: justingsouter</title>
		<link>http://souterconsulting.eu/2009/04/21/qa-session-summary-to-learning-in-virtual-worlds-conference/comment-page-1/#comment-91</link>
		<dc:creator>justingsouter</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:42:05 +0000</pubDate>
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		<description>Daniel - I&#039;ve updated the post to reflect your feedback ;-)</description>
		<content:encoded><![CDATA[<p>Daniel &#8211; I&#39;ve updated the post to reflect your feedback ;-)</p>
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		<title>By: justingsouter</title>
		<link>http://souterconsulting.eu/2009/04/21/qa-session-summary-to-learning-in-virtual-worlds-conference/comment-page-1/#comment-90</link>
		<dc:creator>justingsouter</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://souterconsulting.eu/?p=622#comment-90</guid>
		<description>Peter - great, this is excellent feedback / commentary. Many thanks!</description>
		<content:encoded><![CDATA[<p>Peter &#8211; great, this is excellent feedback / commentary. Many thanks!</p>
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		<title>By: Daniel Livingstone</title>
		<link>http://souterconsulting.eu/2009/04/21/qa-session-summary-to-learning-in-virtual-worlds-conference/comment-page-1/#comment-88</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Wed, 22 Apr 2009 18:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://souterconsulting.eu/?p=622#comment-88</guid>
		<description>Yes, I was that SLOODLE gent!&lt;br&gt;Might adopt that as another nick name now :-)</description>
		<content:encoded><![CDATA[<p>Yes, I was that SLOODLE gent!<br />Might adopt that as another nick name now :-)</p>
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		<title>By: Peter_Miller</title>
		<link>http://souterconsulting.eu/2009/04/21/qa-session-summary-to-learning-in-virtual-worlds-conference/comment-page-1/#comment-83</link>
		<dc:creator>Peter_Miller</dc:creator>
		<pubDate>Tue, 21 Apr 2009 23:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://souterconsulting.eu/?p=622#comment-83</guid>
		<description>Content can currently be moved to the teen grid but only, as I understand it, with avatars approved for and subsequently permanently located on the TG. Presumably this will change over the next 6-12 months.&lt;br&gt;&lt;br&gt;Gateway to the new adult continent already exists, ditto new viewers. Won&#039;t happen overnight but the process is close to starting.&lt;br&gt;&lt;br&gt;No personal experience of moving content between grids but tool called Second Inventory may assist (esp OpenSim grids). Other strategies exists, e.g. CopyBot technology, but this has been used to bypass IP previously and is frowned on (no personal experience again). Other option is to develop externally and port into SL etc.&lt;br&gt;&lt;br&gt;LL is remarkably profitable and on that basis SL is unlikely to disappear in the short-term though the company may well be sold at some stage. &lt;br&gt;&lt;br&gt;The potential for movement between virtual worlds makes the medium-term harder to predict. My hunch is that getting started in SL, if the resources exist, is still a better bet for HE than starting elsewhere, if only because of the size of the community and third-party content and tools. &lt;br&gt;&lt;br&gt;We are, however, still learning how best to exploit the potential of these environments (well, I am anyway).</description>
		<content:encoded><![CDATA[<p>Content can currently be moved to the teen grid but only, as I understand it, with avatars approved for and subsequently permanently located on the TG. Presumably this will change over the next 6-12 months.</p>
<p>Gateway to the new adult continent already exists, ditto new viewers. Won&#39;t happen overnight but the process is close to starting.</p>
<p>No personal experience of moving content between grids but tool called Second Inventory may assist (esp OpenSim grids). Other strategies exists, e.g. CopyBot technology, but this has been used to bypass IP previously and is frowned on (no personal experience again). Other option is to develop externally and port into SL etc.</p>
<p>LL is remarkably profitable and on that basis SL is unlikely to disappear in the short-term though the company may well be sold at some stage. </p>
<p>The potential for movement between virtual worlds makes the medium-term harder to predict. My hunch is that getting started in SL, if the resources exist, is still a better bet for HE than starting elsewhere, if only because of the size of the community and third-party content and tools. </p>
<p>We are, however, still learning how best to exploit the potential of these environments (well, I am anyway).</p>
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