2009 March | Souter Consulting Limited — Souter Consulting Limited Souter Consulting Limited

March 2009

Cloud Camp North East

March 25, 2009

A post re a discussion of Cloud Computing at which I presented earlier this week. I have typed up my notes from the Q&A session fyi. On Tuesday night I spent the evening in the Company of some Cloud Computing luminaries, at Cloud Camp North East England. There were presentations from FlexiScale, RightScale, CloudSoft, Sun […]



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Are Virtual Worlds a Refuge from the Recession?

March 17, 2009

PRESENTERS Lauren Bigelow – WeeWorld Maura Welch – WeeWorld DESCRIPTION Virtual worlds could be recession-proof because the economy won’t change the fundamental desire users have to evolve their identities and express themselves creatively. Virtual worlds allow this in ways never before possible. Some claim that virtual worlds are in a recession, based on low currency […]



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Cloud Computing: Defending the Undefinable

March 17, 2009

PRESENTERS Kevin Gibbs – Google App Engine Yousef Khalidi – Microsoft Werner Vogels – Amazon.com DESCRIPTION The brave new world of cloud computing is radically changing how we build web applications. What is a platform, what is a service, and how will the future of web applications be built? More importantly, how do these various […]



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Are Women Taken More Seriously On The Web?

March 16, 2009

PRESENTERS * Blagica Bottigliero – Edelman * Karen Chu – PlayFirst Inc * Laura Roeder – roederstudios.com * Carly Kocurek – University of Texas at Austin DESCRIPTION Women used to have to get our foot in the door THEN prove that we deserved to be there. With blogging and social networking, we’re now able to […]



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From Flickr and Beyond: Lessons in Community Management

March 15, 2009

PRESENTERS Heather Champ – Flickr Mario Anima – Current TV Matthew Stinchcomb – Etsy Inc Jessamyn West – MetaFilter Micah Schaffer – YouTube DESCRIPTION Companies across industries are developing and fostering online communities, recognizing the benefits of connecting with customers on the Web. Unfortunately, not all communities thrive to become a successful vehicle for businesses. […]



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Is Spec Work Evil? The Online Creative Community Speaks

March 15, 2009

PRESENTERS Mike Samson – crowdspring.com David Carson – davidcarsondesign Jeff Howe – Wired Magazine Jeffrey Kalmikoff – skinnyCorp/Threadless Jeremiah Owyang – Forrester DESCRIPTION The ‘no-spec’ movement has long held sway in the design community but the web has created a new model for design that allows a freer exchange of ideas and inspiration, and more […]



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Designing for Irrational Behavior

March 14, 2009

A live blog from SXSW PRESENTERS * Peter Whybrow – UCLA Semel Institute * Robert Fabricant – Frog Design Inc * Jeffrey Bardzell – Indiana University * Jen van der Meer – Drillteam DESCRIPTION The core of sustainability efforts is behavior change, understanding patterns of behavior and developing models for motivating sustainable behavior change. This […]



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Curating the Crowd-Sourced World

March 14, 2009

PRESENTERS Jen Bekman – Jen Bekman Projects | 20×200 Paddy Johnson – Art Fag City Nion McEvoy – Chronicle Books Dustin Hostetler – skinnyCorp Gina Trapani – Lifehacker.com DESCRIPTION With all the stuff we weed through online, good filters are crucial. Who’s best-suited to determine what’s best, curators or the crowd? People have their religion […]



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Transatlantic Troubleshooting: Getting into Europe’s New Media Market

March 14, 2009

Live blogging session, flying the flag for the Brits (any other European peeps on the panel?) PRESENTERS Mike Butcher – TechCrunch Mike Teasdale – Chinwag/Harvest Digital Stewart Townsend – Sun Microsystems Aleks Krotoski – Chinwag/UKTI Nigel Eccles – Hubdub.com DESCRIPTION The European market with over 500 million citizens is an enormous single market, with the […]



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That Doesn’t Suck! Inspiring Creativity With Spore

March 13, 2009

A post about the game ‘Spore’, using Live Blogging tool – CoverItLive PRESENTERS Caryl Shaw – Maxis DESCRIPTION Spore took the concept of creating and sharing User-Generated Content in video games a step farther than any other game. The creation of multiple in-game editors that were easy (and fun) to use and the sharing of […]



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